VENDAXVendax Creator FX

1.17.5-test · Windows / macOS · GUIDE UPDATED 30 OCTOBER 2026

Vendax Creator FX — user guide

Vendax Creator FX is a tool panel for DaVinci Resolve Studio. It helps you add animated text, camera zoom, shake, flashes, flying letters, speech bubbles and other effects.

This guide covers test version 1.17.5-test and installation on Windows and macOS. Button names remain in English, matching the panel.

Current version — 1.17.5-test

This promotional website presents the current test version. Sales and downloads are not available yet.

VENDAX Creator FX 1.17.5-test combines ten modules for DaVinci Resolve Studio: zoom, camera shake, flash, animated and scrolling text, mouth-launched letters, speech bubbles, 3D text, exploding letters and background replacement. Mouth Text and Speech Bubble can follow tracking; Delta Keyer and Magic Mask use the native Inspector.

1. Installation

Installation on Windows

With Resolve 21.1+, the installer checks the bundled ResolvePython. If unavailable, the package with Python checks registered versions and offers its offline Python 3.13.17 x64 installer. CHECK-INSTALL.cmd checks the installation without copying files.

Requirements:

Installation procedure:

  1. Download the panel archive.
  2. Extract it completely into a separate folder.
  3. Save your project and close DaVinci Resolve.
  4. Open the extracted folder.
  5. Run START-INSTALL.cmd.
  6. Wait for the installation success message.
  7. Start DaVinci Resolve.

The installer checks file integrity and backs up the previous installation. Administrator privileges are usually unnecessary. Do not run the installer directly from the ZIP archive window.

Manual installation

Copy these three files from the panel folder:

Destination folder:

%APPDATA%\Blackmagic Design\DaVinci Resolve\Support\Fusion\Scripts\Utility

You can paste this path into the Windows File Explorer address bar. Restart Resolve after copying the files.

Activation

Activation is disabled in test build 1.17.5-test. This build needs neither a license code nor an internet connection to start. Activation requirements for other builds may differ.

Installation on macOS

  1. Recommended environment: DaVinci Resolve Studio 21.1 or later. The panel window and nine effects were checked on 21.1.1; this does not confirm all tracking and masking scenarios.
  2. Save the project, close Resolve and fully extract the macOS package.
  3. Open INSTALL-MAC.command. The installer verifies SHA-256 and backs up the previous installation; administrator privileges are not required.
  4. Restart Resolve and open Workspace → Scripts → Utility → CreatorFX.
  5. Open the required clip in Fusion. After editing in Fusion, switch to Edit before rendering.

2. First launch

  1. Open a project and timeline.
  2. Add a video clip to the timeline.
  3. Place the playhead over the required clip.
  4. Switch to the Fusion page.
  5. Open Workspace → Scripts → Utility → CreatorFX.
  6. Select the desired effect in the panel.

The full window title is Vendax Creator FX. The script is named CreatorFX in the Scripts menu.

When invoked from Edit or Cut, the first click may only open Fusion. Check that the correct clip is open, then click the apply button again.

3. Basic working principles

The playhead sets the animation start

Before clicking Apply / Update, position the playhead on the frame where the effect should begin. Many apply buttons also restart an existing animation from the current position.

Changing individual parameters of an existing effect may update it without moving its start. To recreate the animation elsewhere, use the apply button or the dedicated start-setting command, if available.

Duration is measured in frames

Timeline frame rateHalf a secondOne secondTwo seconds
24 FPS12 frames24 frames48 frames
25 FPSApproximately 12–13 frames25 frames50 frames
30 FPS15 frames30 frames60 frames
60 FPS30 frames60 frames120 frames

A typical animation has three parts:

At 24 FPS, for example, 12 + 48 + 12 produces approximately three seconds of animation. Leave enough frames before the end of the clip. If the animation does not fit, shorten it or move its start earlier.

Preview

Preview buttons help you inspect the result but do not replace watching the animation in motion. After adjusting it, return to its start and play it. An effect may be completely invisible on the very first frame of a fade-in; this is normal.

Temporarily disabling an effect

Enable this effect turns the selected effect off while retaining its settings. Turn it on again to restore the result.

Settings pages

Use Previous and Next when a section has multiple pages.

4. Zoom — smooth zoom

Zoom enlarges the image, holds the scale and returns to the original view.

  1. Open Zoom.
  2. Position the playhead at the effect start.
  3. Adjust the settings.
  4. Click Apply / Update Zoom.
  5. Watch the animation.
ParameterPurpose
Zoom increase, %Additional image magnification
Zoom In, framesZoom-in duration
Hold, framesTime holding the enlarged image
Zoom Out, framesReturn duration

100% means enlarging to 2×; 50% means 1.5×. Example for 24 FPS: increase 30%, zoom in 12 frames, hold 24 frames, zoom out 12 frames.

Go to Zoom Start returns the playhead to the effect start. Remove Zoom removes Zoom while retaining the other effects.

5. Camera Shake

Adds image movement and slight rotations with a smooth onset and decay.

  1. Open Camera Shake.
  2. Select the starting frame.
  3. Set strength, speed and duration.
  4. Click Apply / Update Camera Shake.

Parameters:

For a first test, use moderate strength, 2–4, and increase it after viewing the result. The effect slightly enlarges the image to reduce empty edges during movement. Remove Shake removes the shake.

6. Flash

Creates a transition from the original image to a bright flash and back.

  1. Open Flash.
  2. Set the playhead to the start.
  3. Set Brightness, %.
  4. Adjust Fade in, Hold and Fade out.
  5. Click Apply / Update Flash.

For a short flash, use small fade-in and hold values. For a softer light transition, increase Fade in and Fade out. Preview Flash shows the frame of maximum brightness. Remove Flash removes the effect.

7. Text — standard animated text

Adds text with a smooth fade-in and fade-out.

  1. Open Text.
  2. Enter your text.
  3. Choose its size and color.
  4. Adjust its position.
  5. Set fade-in, hold and fade-out durations.
  6. Select the starting frame.
  7. Click Apply / Update Text.

Main settings:

In panel coordinates, X increases to the right and Y downwards. Values around 50 / 50 correspond to the frame center.

After editing the wording itself, click Apply / Update Text. Size, color and position of existing text update directly as you change the settings. To change the font, select the CreatorFX_Text node in Fusion and open its Inspector.

Preview Text displays the text. Clicking again may move the playhead outside the effect and hide it while retaining the animation. Remove Text removes the standard text overlay.

8. Scrolling Text

Moves a line of text from right to left along the bottom of the frame.

  1. Open Scrolling Text.
  2. Enter the text.
  3. Set size, color and bottom margin.
  4. Choose duration and speed.
  5. Position the playhead at the start.
  6. Click Apply / Update Scrolling Text.
ParameterPurpose
Size, %Letter size
Bottom margin, %Distance from the bottom edge
Duration, framesEffect duration
Speed, pixels/frameDistance moved per frame

Speed and duration are independent. Increasing Duration does not slow movement. If the line disappears before crossing the screen completely, increase duration. Long text needs more time. Up to 300 characters are supported; line breaks become spaces.

Set Start at Playhead moves the start to the current frame. Initially, the text is outside the right edge and then enters the frame. Preview Text helps check placement. Remove Scrolling Text removes it.

9. Mouth Text — letters flying from the mouth

Launches letters from a point and assembles them into finished text. Set the starting point manually or attach it to mouth movement. Up to 80 characters, including line breaks, are supported.

Without tracking

  1. Open Mouth Text.
  2. Enter the text.
  3. Disable Use mouth tracking.
  4. Adjust Mouth X / Mouth Y — where letters launch.
  5. Adjust Words X / Words Y — final text position.
  6. Choose size, color and letter spacing.
  7. Set the trajectory and duration.
  8. Position the playhead at the start.
  9. Click Apply / Update Mouth Text.

Movement settings:

If the selected interval does not fit within Fly In, the panel shortens it automatically. Left / Right / Up / Down set the flight direction relative to the current Fusion view and reset Arc to zero. Horizontal Text aligns the assembled text horizontally; the rotation slider changes its angle.

With mouth tracking

  1. Select a frame where the mouth is clearly visible.
  2. Click Select Mouth.
  3. In the Fusion viewer, drag the marker to a distinctive point on the lips.
  4. Click Track Forward.
  5. If tracking is needed before that frame, return to it and use Track Backward.
  6. Wait for analysis to finish.
  7. Check that Use mouth tracking is enabled.
  8. Move to the desired animation start. For an existing effect, use Go to Mouth Start.
  9. Click Apply / Update Mouth Text.

Each letter uses the tracked point's position at its launch time. After launch it moves to the chosen assembly position. Preview Assembled Text shows the finished text; clicking again hides the preview. Remove Mouth Text deletes the letters but retains the tracker. Remove Tracking deletes the tracker but retains the current letter animation.

10. Speech Bubble

Creates a bubble with text, outline and tail. Move it manually or attach it to a character's movement.

Creation

  1. Open Speech Bubble.
  2. Enter the text.
  3. Choose an installed font and size.
  4. Set text, fill and outline colors.
  5. Adjust the bubble dimensions.
  6. Position the bubble and tail tip.
  7. Choose start and duration.
  8. Click Apply / Update Speech Bubble.

Use line breaks to fit text inside the oval. Up to 500 characters are supported.

Editing in the viewer

When the bubble body rotates, the tail tip stays in place.

Attaching to mouth movement

  1. Click Select Mouth.
  2. Drag the marker to the lips in the Fusion viewer.
  3. Click Tracking for forward analysis.
  4. Use Track Backward if needed.
  5. Wait for completion.
  6. Click Attach Bubble to Tracking.
  7. Check Follow mouth tracking.
  8. Watch the result.

Snap Tail to Mouth returns the tail tip exactly to the tracked point, removing manual offset. Mouth Text and Speech Bubble have independent trackers.

Duration

Use Fade In, Hold and Fade Out, or enable Full clip duration. In this mode the panel calculates the hold across the available Fusion clip duration. Go to Bubble Start returns to the saved start. Delete Bubble removes the bubble while retaining the video, tracker and other effects.

11. 3D Text

Adds dimensional text with lighting and shadow.

  1. Open 3D Text.
  2. Enter text.
  3. Choose a font and style.
  4. Adjust appearance.
  5. Position the text.
  6. Set Fade In, Hold and Fade Out.
  7. Choose the starting frame.
  8. Click Add / Update 3D Text.
ParameterPurpose
Face colorFront surface color
Side colorSide surface color
SizeText size
DepthLetter depth
BevelBeveled edges
Rotate X / Y / ZRotation on three axes
LightLighting brightness
Light angleLighting direction
ShadowShadow intensity
SoftnessShadow softness

At Depth = 0, letters become flat. Move / Resize in Viewer adjusts placement and size directly in the frame. Horizontal turns letters towards the viewer and resets tilts. Preview 3D Text shows the fully visible text.

12. Text Explosion

Creates dimensional text that appears, stays on screen, then breaks apart into individual letters.

  1. Open Text Explosion.
  2. Enter a short text.
  3. Adjust font, size, depth, colors and rotation.
  4. Position it in the frame.
  5. Set appearance, hold and explosion durations.
  6. Set the playhead to the start.
  7. Click the section's apply button.
  8. Watch the whole animation.

A longer explosion duration makes the letters scatter more slowly. Up to 120 characters are supported; short titles are easier to read. Text Explosion is freely positioned and does not require object tracking. If the requested hold is too long, the panel may shorten it to leave room for appearance and explosion.

13. Background Replacement

The panel uses Fusion's native tools:

The panel creates or selects the required node. Adjust it in DaVinci Resolve's native Inspector.

Preparing the timeline

  1. Put the new background on V1.
  2. Put the subject clip on V2.
  3. Open the V2 clip in Fusion.
  4. Select the tool in Background Replacement.

Delta Keyer

  1. Click Delta Keyer.
  2. Open the selected node's Inspector.
  3. Find Background Color under Key.
  4. Use the eyedropper to sample the actual green or blue background in the source image.
  5. Check the mask.
  6. If needed, adjust Threshold, background and subject cleanup, edges and spill suppression.
  7. Return to Final Result mode.
  8. On Edit, view the subject over the new background.

In the alpha channel, white means opaque, black transparent and gray partially transparent. If the subject becomes translucent, reduce processing intensity and check the sampled background color. Adjust edges against the image, especially around hair and fine details.

Magic Mask

  1. Click Magic Mask.
  2. Select a frame where the subject is clearly visible.
  3. Enable the selection-add tool in the native Inspector.
  4. Mark the subject in the viewer.
  5. Check the resulting mask.
  6. Start forward analysis and backward analysis if needed.
  7. Wait for processing to finish.
  8. Review the mask throughout the required duration.
  9. Correct problem areas using the native Magic Mask tools.
  10. Check the result over the new background on Edit.

A selection on one frame does not replace motion analysis of the whole clip. If the composition has multiple nodes of the same type, select the desired one in Fusion first, then click the corresponding panel button.

14. Tracking: getting stable results

Tracking determines the selected point's movement between frames. Choose a distinctive feature: a corner of the lips, a contrasting mark, a clear object edge or a region that stays visible during movement.

After Select Mouth, always move the marker onto the target in the viewer. Creating the tracker alone is insufficient. Wait for analysis to finish before changing the effect.

If the marker loses its target:

  1. Click Stop Tracking.
  2. Dismiss any message shown by Resolve.
  3. In Mouth Text, use Return to Last Tracked Frame.
  4. Correct the marker position.
  5. Continue analysis in the required direction.
  6. Reapply or reattach the effect.

Sharp turns, face occlusion, motion blur and subjects leaving the frame may require manual correction.

15. 48 and 120 FPS timeline copies

Create 48 FPS Copy and Create 120 FPS Copy create a separate timeline to update scrolling text more frequently. Source video retains its duration. The higher text frame rate does not add new motion detail to original 24 FPS footage.

Requirements:

Procedure:

  1. Set up the scrolling text on the source timeline.
  2. Check speed and duration.
  3. Click Create 48 FPS Copy or Create 120 FPS Copy.
  4. Wait for the copy to be created.
  5. Check the new timeline and playback.
  6. Export the required copy.

Complex edits with multiple video clips require separate manual preparation.

16. Preview rotation

The panel provides Rotate View Left 90, Rotate View Right 90 and Reset View Rotation. They rotate the Fusion preview for convenient editing, not to change the final video's orientation. Use Reset View Rotation to restore the original view.

17. Multiple effects on one clip

You can combine different effects on one clip, such as Zoom, Flash and Text. Add them one at a time and check the result after each application. Fusion processing order can affect the image.

Reapplying a module usually updates its existing effect. For several separate instances of the same type, it is often easier to split the video into clips and configure each instance separately. Use the individual effect's button to remove it; use Enable this effect to disable it temporarily.

18. Undo and Reset Fusion

Undo reverses the last action in the current Fusion composition, whether performed in the panel or manually in Fusion. It is not intended to undo editing on the Edit page.

Reset Fusion removes all processing nodes from the current composition, including manually added nodes, and connects the selected MediaIn to MediaOut. The panel asks you to select the source and confirm before resetting.

Use Reset Fusion only to clear the entire composition. To remove one effect, use its own Remove or Delete button.

19. Saving and exporting

Save the Resolve project after setting up effects. Before final export:

  1. Open Edit.
  2. Watch the beginning, middle and end of each effect.
  3. Check text readability and placement.
  4. Review tracking and background replacement sections.
  5. Make sure the correct timeline version is open.
  6. Open Deliver.
  7. Choose export settings and range.
  8. Add the job to the queue and render.
  9. Open the finished file and check the result.

For a complex scene, export a short test segment first.

20. Frequently asked questions

The panel does not appear in Scripts

Check the installation folder and all three files, then restart Resolve. If Python scripts do not run, check that a compatible Python version is installed.

The old version appears after updating

Close and reopen the panel. Restart Resolve if needed.

Nothing appears after Apply

Check the correct clip is open, Resolve is on Fusion, the effect is enabled, the playhead is within the animation and there is no error at the bottom of the panel. Move forward a few frames or use Preview. From Edit/Cut, a second click after switching to Fusion may be required.

The panel reports insufficient frames

Reduce Fade In, Hold, Fade Out or Fly In, or move the start earlier.

Scrolling text does not finish crossing the screen

Increase Duration or Speed. These parameters are independent.

Mouth Text letters do not fit

Reduce size or letter spacing, shorten the phrase or add a line break.

Tracking does not start

Move the marker onto the target in the viewer. Make sure the playhead is not on the last frame for forward analysis or the first for backward analysis.

Letters start in the wrong place after tracking

Return to the phrase start using Go to Mouth Start, check the playhead and click Apply / Update Mouth Text again.

The Speech Bubble tail is offset from the mouth

Use Snap Tail to Mouth. For an intentional offset, choose Move Tail Tip in Viewer.

Black or a checkerboard appears after background removal

Check on Edit with a background on the lower track. A viewer checkerboard usually indicates transparency.

A font is missing

Make sure it is installed in Windows and contains the characters you use. Restart Resolve after installing a font.

Create 48/120 FPS Copy reports an error

Check the source timeline requirements: 24 FPS, one clip, one Fusion composition, applied scrolling text and suitable audio.

Playback is slow

Check the scene with a short export. Preview speed depends on resolution, hardware and effect complexity. 3D text, many exploding letters and mask analysis are particularly demanding.

21. Updating the panel and contacting support

To update, save the project, close Resolve and install the new package. Use all files from the same package version.

If an error occurs, include:

Version 1.17.5-test was tested on test clips in DaVinci Resolve Studio 21.1. Tracking and background removal quality depend on the footage and must be checked with your own video.

Download the guide as text